Hi Doug,
The drawing bounds you can get using class WW.Cad.Drawing.BoundsCalculator. The result of this is a WW.Math.Bounds3D object. The scale and pixel size is something that you need to decide on. So bitmap width would be something like:
double bitmapWidth = bounds.Delta.X * scale * pixelsPerSomeUnit;
double bitmapHeight = bounds.Delta.Y * scale * pixelsPerSomeUnit;
Hope this helps!
Wout