Required: .NET 2.0 Runtime  .NET Framework
Recommended: .NET 2.0 SDK

WW.Math 2.0

WW.Math is a .NET math component featuring:

  • 2D and 3D points and vectors (plus 4D vectors).
  • 2D, 3D and 4D matrices.
  • 2D, 3D lines, rays, segments, polylines, polygons.
  • 3D planes.
  • Vector and matrix multiplication, matrix inversion etc.
  • Constrained Delaunay Triangulation (2D, holes allowed).
  • 2D polygon boolean operations (intersection, subtraction, union).
  • Polygon area, centroid calculation.
  • Uses structs for optimal speed.
WW.Math 3D rendering with GDI+ Add 3D to your GDI+ application using transformation matrices.
WW.Math polygon intersection screenshot 2D polygon intersection.
WW.Math triangulation screenshot Triangulation of a 2D polygon with holes.


Thanks go out to Eran Kamp for allowing this product to be spawned from his original Sharp3D.Math library (discontinued, but still available from codeplex).