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WW.Math 4.0 Features

WW.Math is a math component targeted at computational geometry.

  • 2D and 3D points and vectors (plus 4D vectors).
  • 2D, 3D and 4D matrices (addition, subtraction, multiplication, adjoint, inverse).
  • 2D, 3D lines, rays, segments, polylines, polygons.
  • 2D segment-segment, segment-line, line-line, ray-segment, ray-ray intersection.
  • 3D planes (including 3D line, ray, segment intersection).
  • Vector and matrix multiplication, matrix inversion etc.
  • Constrained Delaunay Triangulation (2D, holes allowed).
  • 2D polygon boolean operations (intersection, subtraction, union).
  • 2D convex hull calculation of polygons or ordered or unordered point sets.
  • 2D polygon area, centroid calculation.
  • Uses structs for optimal speed.